

When a unit is attacked by an enemy, the Strength damage to the receiving unit's is calculated as (Strength of attacker - targeted unit's Armor = damage to target unit's Strength). Armor serves as a defense rating for the unit and also a secondary kind of health which protects the unit's Strength.In a fight, try to keep this high as long as possible, or you won't be able to hurt your enemy.

The unit falls unconscious when this stat reaches 0. As a unit is injured or gets closer to death, the potency of its attack also diminishes. Strength serves as both your units health and attack power.If you outnumber your opponent, and he has 2 or 3 strong units left, there's a big probability that he’ll wreak havoc on your team, especially if you have more but weakened units. Use careful judgement in deciding to finish off a Defender who takes up four spaces, potentially blocking additional units from reaching you. You also might open yourself to being attacked, if the unit you killed was preventing something stronger from reaching you. Consider first if it is wise for you to kill an otherwise harmless unit, you will in turn "speed up" the remaining units of your opponent. You are always able to chose to either KILL or MAIM the enemy units. Better yet, targeting units like slingers which move when attacked with Impale causes great harm, and sometimes forces them to kill themselves before being able to move to attack back. Which means that remaining units get more turns as your or your enemy's team dwindles.īy targeting your opponents larger and more powerful units and taking them out sooner, you put yourself in a tactical winning position, since their weaker units will continue to have to use their turns to attack you, which is most likely a waste for them. Unlike in other turn based strategies, killing an enemy unit forfeits that side's turn, in The Banner Saga however, players continue to alternate turns even if one side has fewer units. Opponents will take turns when taking action with their units. Spearmen are the other exception in that they have an attack range of 2 squares. Ranged units have a number of squares they can attack from: Archers in this case, have a range of 5 squares, however they cannot attack units adjacent to them. Melee units such as the Warrior can only attack adjacent units. This turn order cannot be changed during battle. Before you go to battle, you will have to set the order in which your units take action by entering the Heroes area and adjusting it as you wish. This will be the order in which units will take turns. Each unit is assigned a turn on the "initiative bar," in the bottom left of the screen. Units have a specific number of tiles/squares they can move across each turn.

Each team will alternate turns as they take action: moving, attacking and or using their abilities, etc.Ĭombat takes place on a board, with square tiles, similar again to a chess board. The opposing team, typically the Dredge, though sometimes you'll fight the Varl or other Humans will more often have a few extra units. If you've played Civilization, Disgaea 1 / 2, and or Final Fantasy Tactics, then you've got some background in turn-based strategy and a head start on your opponents.Ī typical battle will involve 2 teams with your team being 6 units. Obviously you're most likely aware that The Banner Saga is a turn-based strategy game, which bears a lot of similarity to chess.
